.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Parse the shader version in shader_sm4_init().
|
2017-02-21 08:44:10 +01:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Remove duplicate assignment of NULL to map_ptr in wined3d_buffer_map.
|
2017-02-17 20:54:05 +01:00 |
context.c
|
wined3d: Send unordered access view GL initialisation through the command stream.
|
2017-02-16 08:31:00 +01:00 |
cs.c
|
wined3d: Send light enable updates through the command stream.
|
2017-02-20 10:32:45 +01:00 |
device.c
|
wined3d: Send light enable updates through the command stream.
|
2017-02-20 10:32:45 +01:00 |
directx.c
|
wined3d: Expose double precision shader capability in WINED3DCAPS.
|
2017-02-20 17:23:09 +01:00 |
drawprim.c
|
wined3d: Pass a texture and sub-resource index to context_acquire().
|
2017-02-15 16:16:20 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Store used pixel shader input registers as a bitmap (AFL).
|
2017-02-21 08:44:17 +01:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
query.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
resource.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
sampler.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
shader.c
|
wined3d: Validate ps 1.x sampler indices in shader_get_registers_used().
|
2017-02-21 08:44:21 +01:00 |
shader_sm1.c
|
wined3d: Validate the SM4 token count (AFL).
|
2017-02-21 08:44:12 +01:00 |
shader_sm4.c
|
wined3d: Validate the SM4 token count (AFL).
|
2017-02-21 08:44:12 +01:00 |
state.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
stateblock.c
|
wined3d: Introduce a helper function to enable lights.
|
2017-02-17 20:54:06 +01:00 |
surface.c
|
wined3d: Handle system memory copies in wined3d_texture_load_location().
|
2017-02-17 20:54:06 +01:00 |
swapchain.c
|
wined3d: Pass a texture and sub-resource index to context_acquire().
|
2017-02-15 16:16:20 +01:00 |
texture.c
|
wined3d: Handle system memory copies in wined3d_texture_load_location().
|
2017-02-17 20:54:06 +01:00 |
utils.c
|
wined3d: Get rid of initPixelFormatsNoGL().
|
2017-02-10 21:29:17 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
view.c
|
wined3d: Send unordered access view GL initialisation through the command stream.
|
2017-02-16 08:31:00 +01:00 |
wined3d.spec
|
wined3d: Implement compute pipeline UAV binding.
|
2017-02-09 13:17:40 +01:00 |
wined3d_gl.h
|
wined3d: Honor buffer ranges for shader resource views.
|
2017-02-14 22:46:58 +01:00 |
wined3d_main.c
|
wined3d: Get rid of the "AlwaysOffscreen" setting.
|
2017-01-25 11:25:42 +01:00 |
wined3d_private.h
|
wined3d: Store used pixel shader input registers as a bitmap (AFL).
|
2017-02-21 08:44:17 +01:00 |