Sweden-Number/dlls/wined3d
Henri Verbeet ef15e09d3d wined3d: Validate ps 1.x sampler indices in shader_get_registers_used().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:21 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Parse the shader version in shader_sm4_init(). 2017-02-21 08:44:10 +01:00
ati_fragment_shader.c
buffer.c wined3d: Remove duplicate assignment of NULL to map_ptr in wined3d_buffer_map. 2017-02-17 20:54:05 +01:00
context.c wined3d: Send unordered access view GL initialisation through the command stream. 2017-02-16 08:31:00 +01:00
cs.c wined3d: Send light enable updates through the command stream. 2017-02-20 10:32:45 +01:00
device.c wined3d: Send light enable updates through the command stream. 2017-02-20 10:32:45 +01:00
directx.c wined3d: Expose double precision shader capability in WINED3DCAPS. 2017-02-20 17:23:09 +01:00
drawprim.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
gl_compat.c
glsl_shader.c wined3d: Store used pixel shader input registers as a bitmap (AFL). 2017-02-21 08:44:17 +01:00
nvidia_texture_shader.c
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
shader.c wined3d: Validate ps 1.x sampler indices in shader_get_registers_used(). 2017-02-21 08:44:21 +01:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
state.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
stateblock.c wined3d: Introduce a helper function to enable lights. 2017-02-17 20:54:06 +01:00
surface.c wined3d: Handle system memory copies in wined3d_texture_load_location(). 2017-02-17 20:54:06 +01:00
swapchain.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
texture.c wined3d: Handle system memory copies in wined3d_texture_load_location(). 2017-02-17 20:54:06 +01:00
utils.c wined3d: Get rid of initPixelFormatsNoGL(). 2017-02-10 21:29:17 +01:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Send unordered access view GL initialisation through the command stream. 2017-02-16 08:31:00 +01:00
wined3d.spec wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
wined3d_gl.h wined3d: Honor buffer ranges for shader resource views. 2017-02-14 22:46:58 +01:00
wined3d_main.c wined3d: Get rid of the "AlwaysOffscreen" setting. 2017-01-25 11:25:42 +01:00
wined3d_private.h wined3d: Store used pixel shader input registers as a bitmap (AFL). 2017-02-21 08:44:17 +01:00