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Makefile.in
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adapter_gl.c
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adapter_vk.c
wined3d: Move the depth function to wined3d_depth_stencil_state.
2020-09-29 18:33:37 +02:00
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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context.c
wined3d: Use partial bind counts instead of partial bind flags.
2020-09-29 18:33:54 +02:00
context_gl.c
wined3d: Move the stencil enable state to wined3d_depth_stencil_state.
2020-09-28 17:03:58 +02:00
context_vk.c
wined3d: Move the depth function to wined3d_depth_stencil_state.
2020-09-29 18:33:37 +02:00
cs.c
wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
2020-09-28 17:03:58 +02:00
device.c
wined3d: Move the depth function to wined3d_depth_stencil_state.
2020-09-29 18:33:37 +02:00
directx.c
wined3d: Check for UAV support in wined3d_check_device_format.
2020-09-30 15:53:07 +02:00
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
wined3d: Track SRV to RTV aliasing on sub resource level.
2020-09-24 16:43:26 +02:00
sampler.c
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shader.c
wined3d: Correct off-by-one errors when comparing against ARRAY_SIZE.
2020-10-01 21:48:20 +02:00
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
wined3d: Move the depth function to wined3d_depth_stencil_state.
2020-09-29 18:33:37 +02:00
stateblock.c
wined3d: Track SRV to RTV aliasing on sub resource level.
2020-09-24 16:43:26 +02:00
surface.c
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swapchain.c
dxgi: Retrieve d3d12 swapchain fullscreen state from wined3d.
2020-10-05 20:50:57 +02:00
texture.c
wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
2020-09-28 17:03:58 +02:00
utils.c
wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS.
2020-09-30 15:53:05 +02:00
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
dxgi: Retrieve d3d12 swapchain fullscreen state from wined3d.
2020-10-05 20:50:57 +02:00
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS.
2020-09-30 15:53:05 +02:00
wined3d_vk.h
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