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Sweden-Number/dlls/ddraw
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Stefan Dösinger c0892c2f35 ddraw: d3d7 does not support two sided stencil.
The header is wrong. There is simply no API to set this. The MS header does
not have this declaration either.
2009-08-06 17:26:31 +02:00
..
tests
ddraw/tests: Properly release surfaces even if we can't get the texture object.
2009-07-14 11:29:47 +02:00
clipper.c
…
ddraw_private.h
ddraw: Store the fvf in the ddraw buffer.
2009-04-09 16:27:35 +02:00
ddraw_thunks.c
…
ddraw.c
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
ddraw.spec
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device.c
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
2009-08-05 11:20:43 +02:00
direct3d.c
ddraw: d3d7 does not support two sided stencil.
2009-08-06 17:26:31 +02:00
executebuffer.c
ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute().
2009-06-22 11:44:06 +02:00
gamma.c
…
light.c
…
main.c
…
Makefile.in
…
material.c
…
palette.c
…
parent.c
…
regsvr.c
…
surface_thunks.c
…
surface.c
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
texture.c
…
utils.c
ddraw: Implement ComputeSphereVisibility.
2009-02-26 15:13:25 +01:00
version.rc
…
vertexbuffer.c
wined3d: Remove the buffer fvf.
2009-04-09 16:28:10 +02:00
viewport.c
ddraw: Handle refcount of lights when interacting with viewport.
2009-04-21 16:30:32 +02:00
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