..
Makefile.in
include: Add support for defining Win32 types as 'long' where possible.
2022-01-27 20:38:22 +01:00
adapter_gl.c
wined3d: Use the chunk allocator for GL indirect draw buffers.
2022-02-08 20:24:14 +01:00
adapter_vk.c
wined3d: Allow DISCARD maps to be accelerated even on 32-bit architectures.
2022-01-31 18:38:55 +01:00
arb_program_shader.c
wined3d: Use wined3d_bit_scan() in shader_arb_generate_pshader().
2022-02-01 20:36:04 +01:00
ati_fragment_shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
buffer.c
wined3d: Call wined3d_context_unmap_bo_address() when updating a buffer BO.
2022-02-10 18:09:36 +01:00
context.c
wined3d: Use wined3d_bit_scan() in context_preload_textures().
2022-01-27 17:58:51 +01:00
context_gl.c
wined3d: Use the chunk allocator for GL uniform buffers.
2022-02-09 20:08:02 +01:00
context_vk.c
wined3d: Initialize map_ptr to NULL in wined3d_context_vk_create_slab_bo().
2022-02-10 18:09:26 +01:00
cs.c
wined3d: Allow DISCARD maps to be accelerated even on 32-bit architectures.
2022-01-31 18:38:55 +01:00
device.c
wined3d: Use the chunk allocator for GL indirect draw buffers.
2022-02-08 20:24:14 +01:00
directx.c
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
2022-01-24 21:44:51 +01:00
gl_compat.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
glsl_shader.c
wined3d: Use wined3d_bit_scan() in shader_glsl_generate_fragment_shader().
2022-01-28 21:10:21 +01:00
nvidia_texture_shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
palette.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
query.c
wined3d: Improve comment in wined3d_query_vk_issue().
2022-02-09 20:08:21 +01:00
resource.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
sampler.c
wined3d: Decrement reference count and take the lock atomically for cached objects.
2021-12-09 17:14:59 +01:00
shader.c
wined3d: Use wined3d_bit_scan() in vshader_get_input().
2022-01-26 21:53:56 +01:00
shader_sm1.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
shader_sm4.c
wined3d: Skip non-color outputs in SM4 shader output mapping.
2022-02-09 20:08:27 +01:00
shader_spirv.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
state.c
wined3d: Do not bind buffers in state_cb() if the shader is not set.
2021-12-15 18:55:25 +01:00
stateblock.c
wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
2022-01-24 21:44:51 +01:00
surface.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
swapchain.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
texture.c
wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
2022-01-20 18:18:29 +01:00
utils.c
wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
2022-01-28 21:10:21 +01:00
version.rc
…
vertexdeclaration.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
view.c
wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear().
2022-01-26 21:53:56 +01:00
wined3d.spec
wined3d: Set render targets and UAVs atomically in wined3d.
2021-10-15 18:32:08 +02:00
wined3d_gl.h
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
2021-12-17 18:33:57 +01:00
wined3d_main.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
wined3d_private.h
wined3d: Use the chunk allocator for GL indirect draw buffers.
2022-02-08 20:24:14 +01:00
wined3d_shaders.h
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
wined3d_vk.h
…