wined3d: Use the chunk allocator for GL uniform buffers.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-02-08 20:34:03 -06:00 committed by Alexandre Julliard
parent b208711214
commit 86f0ae8efb
1 changed files with 1 additions and 0 deletions

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@ -3120,6 +3120,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info
case GL_ATOMIC_COUNTER_BUFFER:
case GL_DRAW_INDIRECT_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
case GL_UNIFORM_BUFFER:
return true;
case GL_TEXTURE_BUFFER: