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Makefile.in
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adapter_gl.c
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wined3d: Make the adapter responsible for draws.
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2020-04-28 11:17:48 +02:00 |
adapter_vk.c
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wined3d: Implement WINED3D_MAP_DISCARD support in adapter_vk_map_bo_address().
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2020-04-29 10:21:34 +02:00 |
arb_program_shader.c
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wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
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2020-04-17 19:58:11 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Use DISCARD maps in wined3d_buffer_vk_upload_ranges() if possible.
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2020-04-29 10:21:37 +02:00 |
context.c
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context_gl.c
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wined3d: Use the bo binding in wined3d_context_gl_unmap_bo_address().
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2020-04-22 16:47:41 +02:00 |
context_vk.c
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wined3d: Implement depth/stencil clears in the Vulkan blitter.
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2020-04-28 11:17:37 +02:00 |
cs.c
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wined3d: Make the adapter responsible for draws.
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2020-04-28 11:17:48 +02:00 |
device.c
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wined3d: Move device_clear_render_targets() to texture.c.
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2020-04-27 19:11:12 +02:00 |
directx.c
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wined3d: Make the adapter responsible for draws.
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2020-04-28 11:17:48 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Fix uninitialised variable warnings.
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2020-04-21 21:51:05 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Add a miscellaneous state template for the Vulkan adapter.
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2020-04-23 09:12:15 +02:00 |
stateblock.c
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surface.c
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wined3d: Move the raw blitter to texture.c.
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2020-04-23 09:12:25 +02:00 |
swapchain.c
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texture.c
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wined3d: Implement depth/stencil clears in the Vulkan blitter.
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2020-04-28 11:17:37 +02:00 |
utils.c
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wined3d: Add Vulkan format information for WINED3DFMT_D24_UNORM_S8_UINT.
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2020-04-29 10:21:30 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Implement clears in the Vulkan blitter.
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2020-04-27 19:30:38 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Make the adapter responsible for draws.
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2020-04-28 11:17:48 +02:00 |
wined3d_vk.h
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