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Makefile.in
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arb_program_shader.c
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wined3d: Try to avoid redundant constant updates.
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2013-08-16 11:55:24 +02:00 |
ati_fragment_shader.c
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wined3d: Try to avoid redundant constant updates.
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2013-08-16 11:55:24 +02:00 |
buffer.c
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wined3d: Assume the buffer has a buffer object in buffer_add_dirty_area().
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2013-08-15 16:24:09 +02:00 |
context.c
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wined3d: Try to avoid redundant constant updates.
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2013-08-16 11:55:24 +02:00 |
device.c
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wined3d: Try to avoid redundant constant updates.
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2013-08-16 11:55:24 +02:00 |
directx.c
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wined3d: Work around broken FFP fog with ARB shaders.
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2013-06-19 20:09:53 +02:00 |
drawprim.c
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wined3d: Move gl_info->limits.max_texture_stages to d3d_info.
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2013-04-25 20:25:10 +02:00 |
gl_compat.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
glsl_shader.c
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wined3d: Just update a range of constants in walk_constant_heap().
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2013-08-16 11:55:24 +02:00 |
nvidia_texture_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
palette.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
query.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
resource.c
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wined3d: Remove now useless NULL check (Coverity).
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2013-05-27 19:02:43 +02:00 |
sampler.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader.c
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wined3d: Try to avoid redundant constant updates.
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2013-08-16 11:55:24 +02:00 |
shader_sm1.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader_sm4.c
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…
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state.c
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wined3d: Try to avoid redundant constant updates.
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2013-08-16 11:55:24 +02:00 |
stateblock.c
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wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader().
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2013-05-29 12:12:32 +02:00 |
surface.c
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wined3d: Fix NP2 surface repacking in surface_download_data.
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2013-06-20 22:14:35 +02:00 |
swapchain.c
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wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
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2013-06-04 10:14:28 +02:00 |
texture.c
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wined3d: Allow surface flags to be passed to texture creation functions.
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2013-06-06 11:47:19 +02:00 |
utils.c
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wined3d: Try to avoid redundant constant updates.
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2013-08-16 11:55:24 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
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2013-05-27 19:28:57 +02:00 |
view.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
volume.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
wined3d.spec
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wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
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2013-06-14 11:46:20 +02:00 |
wined3d_gl.h
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wined3d: Disable occlusion query support if the implementation has 0 counter bits.
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2013-04-23 15:35:08 +02:00 |
wined3d_main.c
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ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
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2013-05-30 10:57:08 +02:00 |
wined3d_private.h
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wined3d: Try to avoid redundant constant updates.
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2013-08-16 11:55:24 +02:00 |