Sweden-Number/dlls/wined3d
Henri Verbeet ad147d638c wined3d: Just update a range of constants in walk_constant_heap().
The call overhead from separate calls typically ends up being more expensive
than just updating a few more constants.
2013-08-16 11:55:24 +02:00
..
Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
ati_fragment_shader.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
buffer.c wined3d: Assume the buffer has a buffer object in buffer_add_dirty_area(). 2013-08-15 16:24:09 +02:00
context.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
device.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
directx.c wined3d: Work around broken FFP fog with ARB shaders. 2013-06-19 20:09:53 +02:00
drawprim.c wined3d: Move gl_info->limits.max_texture_stages to d3d_info. 2013-04-25 20:25:10 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Just update a range of constants in walk_constant_heap(). 2013-08-16 11:55:24 +02:00
nvidia_texture_shader.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
palette.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c wined3d: Remove now useless NULL check (Coverity). 2013-05-27 19:02:43 +02:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
stateblock.c wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader(). 2013-05-29 12:12:32 +02:00
surface.c wined3d: Fix NP2 surface repacking in surface_download_data. 2013-06-20 22:14:35 +02:00
swapchain.c wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
texture.c wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
utils.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h wined3d: Disable occlusion query support if the implementation has 0 counter bits. 2013-04-23 15:35:08 +02:00
wined3d_main.c ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
wined3d_private.h wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00