Sweden-Number/dlls/wined3d
Stefan Dösinger d170aabe20 wined3d: Non-primary stateblocks also hold an internal reference to buffers. 2007-08-27 12:00:57 +02:00
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Makefile.in wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
arb_program_shader.c wined3d: '0x' is redundant with the '#' format modifier. 2007-08-10 11:56:20 +02:00
baseshader.c
basetexture.c wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges. 2007-08-17 12:01:38 +02:00
clipper.c
context.c wined3d: Disable specular color when blitting. 2007-08-27 12:00:21 +02:00
cubetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
device.c wined3d: Non-primary stateblocks also hold an internal reference to buffers. 2007-08-27 12:00:57 +02:00
directx.c wined3d: Only use one fake context when building adapter info. 2007-08-27 11:58:03 +02:00
drawprim.c wined3d: BaseVertexIndex can be negative. 2007-08-27 12:00:42 +02:00
glsl_shader.c wined3d: Remove stateblock::set.*. 2007-08-13 11:36:43 +02:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
palette.c
pixelshader.c
query.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
resource.c
state.c wined3d: Fall back to drawStridedSlow if fog coords are used. 2007-08-23 13:33:22 +02:00
stateblock.c wined3d: Non-primary stateblocks also hold an internal reference to buffers. 2007-08-27 12:00:57 +02:00
surface.c wined3d: Refuse to ReleaseDC the wrong DC. 2007-08-23 13:34:00 +02:00
surface_gdi.c
swapchain.c wined3d: Use the proper depth stencil format. 2007-08-13 12:36:55 +02:00
texture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
utils.c wined3d: Fix some alpha channels in formats. 2007-08-20 22:32:08 +02:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
vertexshader.c
volume.c
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d.spec
wined3d_main.c wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. 2007-08-14 12:47:15 +02:00
wined3d_private.h wined3d: BaseVertexIndex can be negative. 2007-08-27 12:00:42 +02:00
wined3d_private_types.h