Sweden-Number/dlls/wined3d
Roderick Colenbrander 9e9ef6238a wined3d: Remove unneeded code in CheckDeviceFormat.
All these checks are done during the capability checks which are
performed under the resource type checks.
2008-03-22 11:46:25 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Mark constants dirty in the EXT_gpu_program_parameters path. 2008-03-07 11:01:07 +01:00
baseshader.c
basetexture.c
clipper.c
context.c
cubetexture.c
device.c wined3d: Assign to structs instead of using memcpy. 2008-03-21 11:24:05 +01:00
directx.c wined3d: Remove unneeded code in CheckDeviceFormat. 2008-03-22 11:46:25 +01:00
drawprim.c
glsl_shader.c Assorted spelling fixes. 2008-03-19 11:21:27 +01:00
indexbuffer.c
palette.c
pixelshader.c
query.c
resource.c
state.c
stateblock.c wined3d: Assign to structs instead of using memcpy. 2008-03-21 11:24:05 +01:00
surface.c wined3d: Use primary_render_target_is_p8 in read_from_framebuffer. 2008-03-10 12:55:02 +01:00
surface_base.c wined3d: Assign to structs instead of using memcpy. 2008-03-21 11:24:05 +01:00
surface_gdi.c
swapchain.c
texture.c
utils.c
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Check pixel formats of the same pixel type. 2008-03-21 15:19:05 +01:00
wined3d_private_types.h