Sweden-Number/dlls/wined3d
Józef Kucia 9ddc01e0c1 wined3d: Explicitly bind frag data location for fragment shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-12 19:03:27 +02:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Implement SM4 retc instruction. 2017-04-11 19:45:23 +02:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Pause transform feedback between draw calls. 2017-03-30 22:06:31 +02:00
context.c wined3d: Differentiate between single layer and layered render target views. 2017-04-10 22:00:42 +02:00
cs.c wined3d: Send texture dirty region updates through the command stream. 2017-04-12 09:46:27 +02:00
device.c wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource(). 2017-04-11 14:58:54 +02:00
directx.c wined3d: Explicitly bind frag data location for fragment shader outputs. 2017-04-12 19:03:27 +02:00
drawprim.c wined3d: Fix transform feedback primitive mode. 2017-03-31 15:53:10 +02:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Explicitly bind frag data location for fragment shader outputs. 2017-04-12 19:03:27 +02:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Simplify logic in wined3d_event_query_issue(). 2017-04-05 19:10:48 +02:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
shader.c wined3d: Avoid modifying the device's shader list outside the command stream. 2017-04-12 09:46:23 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Implement SM4 retc instruction. 2017-04-11 19:45:23 +02:00
state.c wined3d: Split line antialiasing to a separate state handler. 2017-04-10 09:51:28 +02:00
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: The source texture is always non-NULL in surface_cpu_blt(). 2017-04-12 09:46:32 +02:00
swapchain.c wined3d: Avoid updating the swapchain swap interval from outside the command stream. 2017-04-12 09:46:34 +02:00
texture.c wined3d: Send texture dirty region updates through the command stream. 2017-04-12 09:46:27 +02:00
utils.c wined3d: Change GL internal format for R32_TYPELESS. 2017-04-10 22:00:42 +02:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Differentiate between single layer and layered render target views. 2017-04-10 22:00:42 +02:00
wined3d.spec wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
wined3d_gl.h wined3d: Add ARB_texture_gather extension. 2017-04-11 19:45:13 +02:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Send texture dirty region updates through the command stream. 2017-04-12 09:46:27 +02:00