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Makefile.in
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
arb_program_shader.c
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wined3d: Put the color_correction calls into the instruction handlers.
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2009-02-27 13:14:23 +01:00 |
ati_fragment_shader.c
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wined3d: Properly update last_was_pshader.
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2009-02-24 16:57:30 +01:00 |
baseshader.c
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wined3d: Put the color_correction calls into the instruction handlers.
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2009-02-27 13:14:23 +01:00 |
basetexture.c
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wined3d: Duplicate GL textures for srgb switching.
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2009-02-17 12:48:05 +01:00 |
buffer.c
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wined3d: Merge indexbuffer.c with buffer.c.
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2009-02-23 12:21:10 +01:00 |
clipper.c
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…
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context.c
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wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17 12:51:36 +01:00 |
cubetexture.c
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wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17 12:51:36 +01:00 |
device.c
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wined3d: Add separate methods for setting the primitive type.
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2009-03-05 16:16:25 +01:00 |
directx.c
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wined3d: Add support for ARB_geometry_shader4.
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2009-03-05 16:16:24 +01:00 |
drawprim.c
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wined3d: Add separate methods for setting the primitive type.
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2009-03-05 16:16:25 +01:00 |
gl_compat.c
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wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12 13:03:47 +01:00 |
glsl_shader.c
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wined3d: Use flags for shader_glsl_get_sample_function().
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2009-03-04 12:07:20 +01:00 |
nvidia_texture_shader.c
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wined3d: Split the remains of state_fog.
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2009-01-12 13:02:49 +01:00 |
palette.c
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wined3d: Remove stray tabs.
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2009-01-09 14:06:14 +01:00 |
pixelshader.c
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wined3d: Put the color_correction calls into the instruction handlers.
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2009-02-27 13:14:23 +01:00 |
query.c
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wined3d: Remove superfluous pointer casts.
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2009-02-03 12:40:14 +01:00 |
resource.c
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wined3d: Remove some unused defines.
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2009-02-03 12:40:12 +01:00 |
state.c
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wined3d: Properly update last_was_pshader.
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2009-02-24 16:57:30 +01:00 |
stateblock.c
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wined3d: Add separate methods for setting the primitive type.
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2009-03-05 16:16:25 +01:00 |
surface.c
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wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-20 11:10:37 +01:00 |
surface_base.c
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wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-20 11:10:37 +01:00 |
surface_gdi.c
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wined3d: Remove AddDirtyRect() from the public interface.
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2009-01-14 13:51:00 +01:00 |
swapchain.c
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…
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swapchain_base.c
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…
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swapchain_gdi.c
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…
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texture.c
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wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17 12:51:36 +01:00 |
utils.c
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wined3d: Add d3d10 primitive types.
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2009-03-05 16:16:24 +01:00 |
vertexdeclaration.c
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wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT.
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2009-02-19 12:53:38 +01:00 |
vertexshader.c
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WineD3D: Put vertex shader duplication infrastructure in place.
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2009-02-11 12:21:25 +01:00 |
view.c
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
volume.c
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wined3d: Duplicate GL textures for srgb switching.
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2009-02-17 12:48:05 +01:00 |
volumetexture.c
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wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17 12:51:36 +01:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Add support for ARB_geometry_shader4.
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2009-03-05 16:16:24 +01:00 |
wined3d_main.c
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…
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wined3d_private.h
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wined3d: Add separate methods for setting the primitive type.
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2009-03-05 16:16:25 +01:00 |
wined3d_private_types.h
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