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Makefile.in
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arb_program_shader.c
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wined3d: Translate LOGP to LG2 in the ARB shader backend.
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2014-03-27 18:57:46 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps.
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2014-03-04 11:50:54 +01:00 |
context.c
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wined3d: Track if a context's private hdc has had its pixel format set, so we don't need to check it.
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2014-03-24 20:20:14 +01:00 |
cs.c
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wined3d: Free CS data on CS destruction.
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2014-03-05 19:18:26 +01:00 |
device.c
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wined3d: Don't clear the GL context such that it can't be restored.
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2014-02-06 17:08:08 +01:00 |
directx.c
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wined3d: Remove the version parameter.
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2014-03-20 19:04:37 +01:00 |
drawprim.c
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Avoid wined3d_ftoa buffer overflow.
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2014-01-14 12:31:37 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Remove resource private data methods.
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2014-03-24 20:20:18 +01:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Store color keys in textures instead of in surfaces.
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2014-01-09 15:50:39 +01:00 |
stateblock.c
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surface.c
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wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED.
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2014-03-03 17:46:46 +01:00 |
swapchain.c
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |
texture.c
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wined3d: Start to split up surface_prepare_system_memory.
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2014-01-13 18:41:15 +01:00 |
utils.c
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wined3d: Add support for NV12 textures.
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2014-02-17 20:16:29 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d.spec
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wined3d: Remove resource private data methods.
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2014-03-24 20:20:18 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Remove the version parameter.
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2014-03-20 19:04:37 +01:00 |
wined3d_private.h
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wined3d: Remove resource private data methods.
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2014-03-24 20:20:18 +01:00 |