Sweden-Number/dlls/wined3d
Francois Gouget 06f9532dda Assorted spelling fixes. 2006-09-08 11:04:53 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
baseshader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
basetexture.c
cubetexture.c
device.c wined3d: Simplify setting the stencil renderstate. 2006-09-07 16:11:21 +02:00
directx.c Assorted spelling fixes. 2006-09-08 11:04:53 +02:00
drawprim.c wined3d: Compile pixel shaders in drawprim. 2006-08-25 11:19:08 +02:00
glsl_shader.c wined3d: Load projected textures in fragment shaders. 2006-08-25 11:19:15 +02:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
query.c
resource.c
stateblock.c
surface.c wined3d: Properly initialize a variable. 2006-08-28 11:37:11 +02:00
surface_gdi.c
swapchain.c
texture.c
utils.c wined3d: Add support for R32F and R16F texture formats. 2006-09-07 13:48:32 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c wined3d: Apply the half pixel correction for shaders too. 2006-08-29 12:26:15 +02:00
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Remove unused field: Surface.textureName. 2006-09-07 13:47:25 +02:00