Sweden-Number/dlls/wined3d
Zebediah Figura 9bfc0f7094 wined3d: Free cached depth/stencil states in wined3d_device_uninit_3d().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:57 +02:00
..
Makefile.in wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
adapter_gl.c
adapter_vk.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Don't check for readonly depth / stencil in context_preload_texture(). 2020-09-24 16:43:22 +02:00
context_gl.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
context_vk.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
cs.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
device.c wined3d: Free cached depth/stencil states in wined3d_device_uninit_3d(). 2020-09-28 17:03:57 +02:00
directx.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
state.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
stateblock.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
surface.c
swapchain.c
texture.c
utils.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Introduce a depth/stencil state object. 2020-09-25 16:50:19 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
wined3d_private.h wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
wined3d_vk.h