Sweden-Number/dlls/d3d8/tests
Patrick Rudolph 3f7e5d647e wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size().
The broken pitch calculation also affects the resource memory layout, as
evidenced by the mip-tree layout tests. Found using apitrace, which crashes on
Wine when playing back traces containing ATI1 textures.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:44 +09:00
..
Makefile.in
device.c wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size(). 2016-08-26 23:23:44 +09:00
stateblock.c d3d8: Avoid shift overflow in render_state_test_data_init. 2015-09-08 21:59:17 +09:00
visual.c wined3d: Do not enable blending for edge/line antialiasing. 2016-08-10 23:56:50 +09:00