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Makefile.in
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arb_program_shader.c
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wined3d: Add shader_precompile() to shader_backend_ops.
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2017-04-13 13:05:21 +02:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Introduce a context function to bind a buffer object.
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2017-04-20 09:51:32 +02:00 |
context.c
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wined3d: Introduce a context function to bind a buffer object.
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2017-04-20 09:51:32 +02:00 |
cs.c
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wined3d: Release resources on error in wined3d_cs_exec_blt_sub_resource.
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2017-04-20 18:58:43 +02:00 |
device.c
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wined3d: Introduce a multi-threaded command stream implementation.
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2017-04-13 09:09:05 +02:00 |
directx.c
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wined3d: Avoid using deprecated built-in shader inputs/outputs.
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2017-04-12 19:03:31 +02:00 |
drawprim.c
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wined3d: Invalidate all layers locations for render target views.
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2017-04-19 09:10:58 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Prefer GLSL 1.50 for all shaders.
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2017-04-19 09:10:50 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Introduce a multi-threaded command stream implementation.
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2017-04-13 09:09:05 +02:00 |
resource.c
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wined3d: Do not add wined3d internal resources to the device resource list.
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2017-04-13 09:09:01 +02:00 |
sampler.c
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…
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shader.c
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wined3d: Fix double free in geometry_shader_init.
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2017-04-20 18:58:43 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Implement SM4 retc instruction.
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2017-04-11 19:45:23 +02:00 |
state.c
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stateblock.c
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surface.c
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wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt_colour_fill().
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2017-04-20 09:51:30 +02:00 |
swapchain.c
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wined3d: Avoid updating the swapchain swap interval from outside the command stream.
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2017-04-12 09:46:34 +02:00 |
texture.c
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wined3d: Send texture dirty region updates through the command stream.
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2017-04-12 09:46:27 +02:00 |
utils.c
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wined3d: Change GL internal format for R32_TYPELESS.
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2017-04-10 22:00:42 +02:00 |
version.rc
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…
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vertexdeclaration.c
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view.c
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wined3d: Invalidate all layers locations for render target views.
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2017-04-19 09:10:58 +02:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Avoid using deprecated built-in shader inputs/outputs.
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2017-04-12 19:03:31 +02:00 |
wined3d_main.c
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wined3d: Introduce a multi-threaded command stream implementation.
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2017-04-13 09:09:05 +02:00 |
wined3d_private.h
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wined3d: Introduce a context function to bind a buffer object.
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2017-04-20 09:51:32 +02:00 |