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Makefile.in
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wined3d: Don't import libuuid.
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2016-05-23 14:06:57 +09:00 |
arb_program_shader.c
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wined3d: Implement SM4 default instruction.
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2016-06-03 22:24:50 +09:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Replace WINED3D_BUFFER_CREATEBO with WINED3D_BUFFER_USE_BO.
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2016-05-27 20:10:05 +09:00 |
context.c
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wined3d: Add support for NULL sampler.
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2016-06-03 00:10:49 +09:00 |
cs.c
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wined3d: Implement index buffer offset.
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2016-06-03 00:10:49 +09:00 |
device.c
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wined3d: Implement index buffer offset.
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2016-06-03 00:10:49 +09:00 |
directx.c
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wined3d: Fix a typo in comment.
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2016-06-03 00:10:51 +09:00 |
drawprim.c
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wined3d: Implement index buffer offset.
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2016-06-03 00:10:49 +09:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Implement SM4 default instruction.
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2016-06-03 22:24:50 +09:00 |
nvidia_texture_shader.c
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…
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palette.c
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wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
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2016-04-15 12:32:25 +09:00 |
query.c
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wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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2016-03-30 11:54:13 +09:00 |
resource.c
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wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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2016-04-21 15:34:43 +09:00 |
sampler.c
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…
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shader.c
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wined3d: Implement SM4 default instruction.
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2016-06-03 22:24:50 +09:00 |
shader_sm1.c
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wined3d: Clean up SM1 frontend.
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2016-05-25 22:05:04 +09:00 |
shader_sm4.c
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wined3d: Implement SM4 default instruction.
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2016-06-03 22:24:50 +09:00 |
state.c
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wined3d: Cleanup state_clipping() a bit.
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2016-06-03 00:10:48 +09:00 |
stateblock.c
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wined3d: Implement index buffer offset.
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2016-06-03 00:10:49 +09:00 |
surface.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
swapchain.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
texture.c
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wined3d: Spelling fixes.
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2016-05-30 19:49:21 +09:00 |
utils.c
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wined3d: Add more integer formats to "typed_formats" table.
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2016-05-27 20:09:55 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
view.c
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wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
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2016-04-21 15:34:43 +09:00 |
volume.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
wined3d.spec
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wined3d: Implement index buffer offset.
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2016-06-03 00:10:49 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_explicit_attrib_location extension.
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2016-06-01 22:12:43 +09:00 |
wined3d_main.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
wined3d_private.h
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wined3d: Implement SM4 default instruction.
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2016-06-03 22:24:50 +09:00 |