Sweden-Number/dlls/wined3d
Zebediah Figura 1acc410b10 wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:50:19 +02:00
..
Makefile.in wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
adapter_gl.c wined3d: Fail adapter creation if driver version info can't be found. 2020-07-23 22:30:48 +02:00
adapter_vk.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
arb_program_shader.c wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W. 2020-06-17 00:05:44 +02:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Don't check for readonly depth / stencil in context_preload_texture(). 2020-09-24 16:43:22 +02:00
context_gl.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
context_vk.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
cs.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
device.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
directx.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Do not accumulate ended queries in wined3d_query_vk_poll(). 2020-09-24 15:03:47 +02:00
resource.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
sampler.c
shader.c wined3d: Read the SM5 resource data type instruction modifier. 2020-09-03 18:19:24 +02:00
shader_sm1.c
shader_sm4.c wined3d: Read the SM5 resource data type instruction modifier. 2020-09-03 18:19:24 +02:00
shader_spirv.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
state.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
stateblock.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
surface.c wined3d: Merge _USER_MEMORY and _SYSMEM locations. 2020-06-17 00:05:44 +02:00
swapchain.c wined3d: Restore the window visibility and z-order upon exiting fullscreen, if requested. 2020-07-07 21:18:14 +02:00
texture.c wined3d: Set user memory separately for texture sub resources. 2020-06-17 18:35:07 +02:00
utils.c wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Partially implement adapter_vk_clear_uav(). 2020-06-05 16:54:35 +02:00
wined3d.spec wined3d: Introduce a depth/stencil state object. 2020-09-25 16:50:19 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
wined3d_private.h wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state. 2020-09-25 16:50:19 +02:00
wined3d_vk.h wined3d: Implement swapchains for the Vulkan adapter. 2020-05-29 20:05:31 +02:00