Sweden-Number/dlls/wined3d
Henri Verbeet 1401f91307 wined3d: Disable sRGB decode in swapchain_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:43 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported(). 2017-02-08 17:02:47 +01:00
ati_fragment_shader.c
buffer.c wined3d: Use more suitable bind target for SRV/UAV buffers. 2017-02-08 17:00:09 +01:00
context.c wined3d: Simplify pixel format selection. 2017-02-10 21:29:19 +01:00
cs.c wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV. 2017-02-09 13:17:57 +01:00
device.c wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV. 2017-02-09 13:17:57 +01:00
directx.c wined3d: Get rid of initPixelFormatsNoGL(). 2017-02-10 21:29:17 +01:00
drawprim.c wined3d: Introduce wined3d_device_dispatch_compute(). 2017-02-02 19:50:37 +01:00
gl_compat.c
glsl_shader.c wined3d: Add cube array sampler support. 2017-02-10 21:29:08 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Return WINED3DERR_INVALIDCALL for not started queries. 2017-02-03 19:05:12 +01:00
resource.c
sampler.c
shader.c wined3d: Add cube array sampler support. 2017-02-10 21:29:08 +01:00
shader_sm1.c wined3d: Recognize dynamic linking shader instructions. 2016-12-08 13:54:14 +01:00
shader_sm4.c wined3d: Add cube array sampler support. 2017-02-10 21:29:08 +01:00
state.c wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV. 2017-02-09 13:17:57 +01:00
stateblock.c wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV. 2017-02-09 13:17:57 +01:00
surface.c wined3d: Disallow upload conversion from compressed formats in surface_convert_format(). 2017-02-08 17:02:53 +01:00
swapchain.c wined3d: Disable sRGB decode in swapchain_blit(). 2017-02-10 21:29:43 +01:00
texture.c wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures. 2017-02-06 14:47:17 +01:00
utils.c wined3d: Get rid of initPixelFormatsNoGL(). 2017-02-10 21:29:17 +01:00
version.rc
vertexdeclaration.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
view.c wined3d: Implement texture cube array views. 2017-02-10 21:29:10 +01:00
wined3d.spec wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
wined3d_gl.h wined3d: Add cube array sampler support. 2017-02-10 21:29:08 +01:00
wined3d_main.c wined3d: Get rid of the "AlwaysOffscreen" setting. 2017-01-25 11:25:42 +01:00
wined3d_private.h wined3d: Get rid of initPixelFormatsNoGL(). 2017-02-10 21:29:17 +01:00