Sweden-Number/dlls/d3d11
Henri Verbeet cf4baf95a3 d3d11/tests: Rebind the pixel shader between runs with different sample counts in test_sampleinfo_instruction().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-22 21:58:02 +02:00
..
tests d3d11/tests: Rebind the pixel shader between runs with different sample counts in test_sampleinfo_instruction(). 2018-05-22 21:58:02 +02:00
Makefile.in
async.c d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00
buffer.c d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00
d3d11.spec
d3d11_main.c d3d11: Use ARRAY_SIZE() macro. 2017-03-23 15:14:40 +01:00
d3d11_private.h d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00
device.c d3d11: Make CopySubresourceRegion1 call wined3d_device_copy_sub_resource_region directly. 2018-05-21 20:34:53 +02:00
inputlayout.c d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00
shader.c d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00
state.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
texture.c d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00
utils.c d3d11: Create wined3d textures for 1D textures. 2018-04-03 09:38:58 +02:00
version.rc
view.c d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00