.. |
tests
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d3d9: Use an invisible window for tests.
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2006-02-10 14:52:10 +01:00 |
.gitignore
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Renamed all .cvsignore files to .gitignore.
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2005-11-26 13:10:33 +01:00 |
Makefile.in
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d3d9: Add a test for BeginStateBlock and EndStateBlock.
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2005-12-09 14:53:28 +01:00 |
basetexture.c
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Make some of the OLE interface vtables const.
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2005-05-27 20:17:35 +00:00 |
cubetexture.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
d3d9.spec
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Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
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2005-08-23 09:34:57 +00:00 |
d3d9_main.c
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d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
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2006-03-03 13:17:20 +01:00 |
d3d9_private.h
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Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
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2005-08-23 09:34:57 +00:00 |
device.c
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Remove the setting of the result pointer to NULL in creates, tests
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2005-11-14 11:21:46 +00:00 |
directx.c
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Remove spaces before '\n' in traces.
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2005-11-10 12:14:56 +00:00 |
indexbuffer.c
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wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
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2006-03-15 11:30:39 +01:00 |
pixelshader.c
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Remove the setting of the result pointer to NULL in creates, tests
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2005-11-14 11:21:46 +00:00 |
query.c
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Remove the setting of the result pointer to NULL in creates, tests
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2005-11-14 11:21:46 +00:00 |
resource.c
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Make some of the OLE interface vtables const.
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2005-05-27 20:17:35 +00:00 |
stateblock.c
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Remove the setting of the result pointer to NULL in creates, tests
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2005-11-14 11:21:46 +00:00 |
surface.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
swapchain.c
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wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters.
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2006-03-09 12:51:26 +01:00 |
texture.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
version.rc
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Version resources cleanup.
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2004-11-23 13:59:34 +00:00 |
vertexbuffer.c
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wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
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2006-03-13 13:32:01 +01:00 |
vertexdeclaration.c
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Remove the setting of the result pointer to NULL in creates, tests
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2005-11-14 11:21:46 +00:00 |
vertexshader.c
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d3d9: Check for a NULL shader in IDirect3DDevice9Impl_GetVertexShader
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2005-12-14 11:29:05 +01:00 |
volume.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
volumetexture.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
vshaderdeclaration.c
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Change AddRef in queryInterface to IUnknown_AddRef.
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2005-03-11 10:25:30 +00:00 |