.. |
.gitignore
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Renamed all .cvsignore files to .gitignore.
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2005-11-26 13:10:33 +01:00 |
Makefile.in
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
basetexture.c
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
cubetexture.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
d3d8.spec
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Correct the number of parameters (and partly their names) for the
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2005-09-21 09:42:20 +00:00 |
d3d8_main.c
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d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
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2006-03-03 13:17:20 +01:00 |
d3d8_private.h
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d3d8: Header cleanup.
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2006-02-28 12:01:30 +01:00 |
device.c
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d3d8: Change the default debug channel to d3d8 for device.c.
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2006-03-20 12:09:33 +01:00 |
directx.c
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d3d8: Remove spaces before '\n'.
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2006-02-28 12:01:47 +01:00 |
indexbuffer.c
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wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
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2006-03-15 11:30:39 +01:00 |
pixelshader.c
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
resource.c
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
stateblock.c
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
surface.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
swapchain.c
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
texture.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
version.rc
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Version resources cleanup.
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2004-11-23 13:59:34 +00:00 |
vertexbuffer.c
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wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
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2006-03-13 13:32:01 +01:00 |
vertexshader.c
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
volume.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
volumetexture.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |