Sweden-Number/dlls/d3d9
Zhiyi Zhang 1bb5c9187c wined3d: Refactor wined3d_get_adapter_mode_count() to wined3d_output_get_mode_count().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:49:37 +01:00
..
tests d3d9/tests: Do not use NVIDIA mode in test_alpha_to_coverage() if the reported GPU is AMD. 2020-02-18 20:33:14 +01:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c d3d9: Make shader validator traces less verbose. 2020-02-17 15:05:56 +01:00
d3d9_private.h d3d9: Enumerate wined3d outputs in d3d9_init(). 2020-03-03 20:01:30 +01:00
device.c d3d9: Avoid a dead assignment in d3d9_device_SetStreamSource() (Coverity). 2020-03-03 20:01:43 +01:00
directx.c wined3d: Refactor wined3d_get_adapter_mode_count() to wined3d_output_get_mode_count(). 2020-03-05 19:49:37 +01:00
query.c
shader.c
stateblock.c d3d9: Retrieve textures from the primary stateblock. 2020-02-13 16:44:24 +01:00
surface.c
swapchain.c
texture.c wined3d: Record dirty regions for d3d9 textures. 2019-12-10 22:15:05 +01:00
version.rc
vertexdeclaration.c
volume.c