Sweden-Number/dlls/wined3d
Gaurav Jain b2eadfd4eb wined3d: Recognize Nvidia GeForce 320M, 8600M GT & 9400M. 2012-02-22 20:49:11 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: Don't take the wined3d mutex during WM_DISPLAYCHANGE either. 2012-02-21 11:30:10 +01:00
directx.c wined3d: Recognize Nvidia GeForce 320M, 8600M GT & 9400M. 2012-02-22 20:49:11 +01:00
drawprim.c wined3d: Rename WineD3DRectPatch to wined3d_rect_patch. 2012-01-20 13:31:36 +01:00
gl_compat.c
glsl_shader.c wined3d: Complain when the hardware may not be able to run a shader. 2012-02-06 10:19:30 -06:00
nvidia_texture_shader.c wined3d: Properly enable / disable register combiners. 2012-01-20 13:31:07 +01:00
palette.c
query.c
resource.c
shader.c wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Specify the depth range in surface_depth_blt(). 2012-02-22 18:47:30 +01:00
swapchain.c wined3d: Use a separate flag for discarded surfaces. 2012-02-02 15:18:09 +01:00
texture.c
utils.c wined3d: Use a format flag instead of a floating point comparison to determine if we need to apply heightscale. 2012-02-13 20:20:08 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Clear the device if we're not removing the entry from the table in wined3d_unregister_window(). 2012-01-26 17:43:50 +01:00
wined3d_private.h wined3d: Recognize Nvidia GeForce 320M, 8600M GT & 9400M. 2012-02-22 20:49:11 +01:00