buffer.c
|
d3d8: Use the private store api for buffers.
|
2014-03-21 17:36:20 +01:00 |
d3d8_main.c
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d3d8: Use the private store api for buffers.
|
2014-03-21 17:36:20 +01:00 |
device.c
|
d3d8: Introduce a resource structure.
|
2014-03-21 17:36:17 +01:00 |
directx.c
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wined3d: Remove the version parameter.
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2014-03-20 19:04:37 +01:00 |
surface.c
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d3d8: Use the private store api for surfaces.
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2014-03-21 17:36:30 +01:00 |
texture.c
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d3d8: Use the private store api for textures.
|
2014-03-21 17:36:28 +01:00 |
volume.c
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d3d8: Use the private store api for volumes.
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2014-03-21 17:36:23 +01:00 |