Sweden-Number/dlls/wined3d
Matteo Bruni d37f8ea866 wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
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Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
arb_program_shader.c wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
ati_fragment_shader.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
buffer.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
context.c wined3d: Fix pixel format masks. 2012-08-15 12:17:46 +02:00
device.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
directx.c wined3d: Use GL_FRAMEBUFFER_SRGB when possible. 2012-08-15 12:15:42 +02:00
drawprim.c wined3d: Also issue any queries for index buffers in drawPrimitive(). 2012-08-20 11:01:21 +02:00
gl_compat.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
glsl_shader.c wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
nvidia_texture_shader.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
palette.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
query.c wined3d: Use a slightly shorter timeout in wined3d_event_query_finish(). 2012-08-20 11:01:15 +02:00
resource.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader.c wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
state.c wined3d: Fix pixel format masks. 2012-08-15 12:17:46 +02:00
stateblock.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
surface.c wined3d: Change some internal function and structure names to the more standard 'converter' spelling. 2012-08-16 13:47:29 +02:00
swapchain.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
texture.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
utils.c wined3d: Fix blending test expected results. 2012-08-21 11:45:43 +02:00
version.rc
vertexdeclaration.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
wined3d.spec ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status(). 2012-07-19 15:43:11 +02:00
wined3d_gl.h wined3d: Use GL_FRAMEBUFFER_SRGB when possible. 2012-08-15 12:15:42 +02:00
wined3d_main.c wined3d: Remove references to the (no longer used) X11 lock. 2012-08-16 16:52:16 +02:00
wined3d_private.h wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00