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Makefile.in
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arb_program_shader.c
wined3d: Keep track of renderbuffer capabilities.
2015-06-08 18:51:30 +09:00
ati_fragment_shader.c
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buffer.c
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
context.c
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00
cs.c
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device.c
wined3d: Handle point sprites with PS 3.0.
2015-06-05 16:52:29 +09:00
directx.c
wined3d: Make use of the EXT_BLEND_SUBTRACT flag.
2015-06-17 20:01:20 +09:00
drawprim.c
wined3d: Avoid the builtin GLSL vertex attributes.
2015-06-12 21:23:12 +09:00
gl_compat.c
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glsl_shader.c
wined3d: Fix GLSL backend with non-GLSL vertex and pixel pipeline combination.
2015-07-03 16:51:17 +09:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
wined3d: Require FBO attachability for render targets and depth stencils.
2015-06-09 22:09:57 +09:00
sampler.c
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shader.c
wined3d: Handle point sprites with PS 3.0.
2015-06-05 16:52:29 +09:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Make use of the EXT_BLEND_SUBTRACT flag.
2015-06-17 20:01:20 +09:00
stateblock.c
wined3d: Handle point sprites with PS 3.0.
2015-06-05 16:52:29 +09:00
surface.c
wined3d: Use surface_get_rect() in wined3d_surface_update_overlay().
2015-06-15 22:10:35 +09:00
swapchain.c
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texture.c
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
utils.c
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00
version.rc
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vertexdeclaration.c
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view.c
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volume.c
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
wined3d.spec
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wined3d_gl.h
wined3d: Make use of the EXT_BLEND_SUBTRACT flag.
2015-06-17 20:01:20 +09:00
wined3d_main.c
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wined3d_private.h
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00