Sweden-Number/dlls/d3d8
Henri Verbeet 179cee08b0 d3d8: Fix GetDevice() for surfaces that are part of a texture.
If the surface is part of a texture it doesn't keep its own reference to the
device, but instead relies on the reference the texture has. This fixes a
regression introduced by 3cedef2ffe.
2009-12-07 14:34:04 +01:00
..
tests d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader. 2009-12-01 13:16:18 +01:00
Makefile.in d3d8: Directly store a wined3d stateblock in the stateblock handle. 2009-12-03 12:09:12 +01:00
cubetexture.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
d3d8_main.c d3d8: Make Direct3DCreate8 hookable. 2009-10-14 12:21:06 +02:00
d3d8_private.h d3d8: Directly store a wined3d stateblock in the stateblock handle. 2009-12-03 12:09:12 +01:00
device.c d3d8: Directly store a wined3d stateblock in the stateblock handle. 2009-12-03 12:09:12 +01:00
directx.c d3d8: Move D3D8CB_DestroySwapChain() to device.c. 2009-11-17 15:14:54 +01:00
indexbuffer.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
pixelshader.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
surface.c d3d8: Fix GetDevice() for surfaces that are part of a texture. 2009-12-07 14:34:04 +01:00
swapchain.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
texture.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
version.rc
vertexbuffer.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
vertexdeclaration.c d3d8: Make convert_to_wined3d_declaration() static. 2009-11-17 15:14:55 +01:00
vertexshader.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
volume.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
volumetexture.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00