Sweden-Number/dlls/wined3d
Stefan Dösinger fb75292875 wined3d: Don't store user memory in allocatedMemory. 2013-12-13 16:55:30 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use BOOL type where appropriate. 2013-12-12 19:21:36 +01:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer. 2013-12-06 13:14:52 +01:00
context.c wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
cs.c
device.c wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
directx.c ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP. 2013-12-12 12:08:09 +01:00
nvidia_texture_shader.c
palette.c wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
query.c
resource.c ddraw: Implement flips inside ddraw. 2013-12-05 12:40:56 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Don't store user memory in allocatedMemory. 2013-12-13 16:55:30 +01:00
swapchain.c wined3d: Remove the render target check in x11_copy_to_screen(). 2013-12-11 15:14:38 +01:00
texture.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
utils.c wined3d: Reimplement wined3d_ftoa(). 2013-11-22 11:37:02 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
wined3d.spec wined3d: Explicitly pass the palette size to wined3d_palette_create(). 2013-12-13 12:36:11 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Don't store user memory in allocatedMemory. 2013-12-13 16:55:30 +01:00