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Makefile.in
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wined3d: Start of some surface cleanup.
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2007-09-18 09:34:08 +02:00 |
arb_program_shader.c
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wined3d: Destroy arb shaders on shader destroy.
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2008-01-14 15:21:01 +01:00 |
baseshader.c
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wined3d: Clear the constant list before finding constants.
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2008-01-14 15:21:20 +01:00 |
basetexture.c
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wined3d: Add a new IWineD3DResource::UnLoad method.
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2008-01-14 15:10:17 +01:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Add an alpha blending test.
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2007-12-07 16:26:43 +01:00 |
cubetexture.c
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wined3d: Implement IWineD3DCubeTexture::UnLoad.
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2008-01-14 15:11:27 +01:00 |
device.c
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wined3d: Check for overflows.
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2008-01-16 19:14:38 +01:00 |
directx.c
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wined3d: Keep track of shaders.
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2008-01-14 15:20:42 +01:00 |
drawprim.c
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wined3d: Implement half float vertex buffer conversion.
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2007-12-21 13:13:56 +01:00 |
glsl_shader.c
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wined3d: Reset the shader state on shader_*_destroy.
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2008-01-14 15:20:51 +01:00 |
indexbuffer.c
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wined3d: Implement IWineD3DIndexBuffer::UnLoad.
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2008-01-14 15:10:54 +01:00 |
palette.c
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wined3d: Free palette handle when destroying IWineD3DPaletteImpl.
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2007-12-31 17:48:08 +01:00 |
pixelshader.c
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wined3d: Fix a pixelshader recompilation check.
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2008-01-08 17:04:49 +01:00 |
query.c
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wined3d: A more detailed occlusion query test and fixes.
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2007-12-07 15:27:11 +01:00 |
resource.c
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wined3d: Add a new IWineD3DResource::UnLoad method.
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2008-01-14 15:10:17 +01:00 |
state.c
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wined3d: Fix glBlendColorEXT for use on RivaTNT.
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2008-01-14 13:10:28 +01:00 |
stateblock.c
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
surface.c
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wined3d: Fix texture coordinate calculation in surface_blt_to_drawable.
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2008-01-15 11:36:44 +01:00 |
surface_base.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
surface_gdi.c
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wined3d: Add a new IWineD3DResource::UnLoad method.
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2008-01-14 15:10:17 +01:00 |
swapchain.c
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wined3d: Disable the SWAPEFFECT_DISCARD clear.
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2007-12-18 13:23:00 +01:00 |
texture.c
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wined3d: Implement IWineD3DTexture::UnLoad.
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2008-01-14 15:11:18 +01:00 |
utils.c
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wined3d: Move the GL info structure into the adapter.
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2007-12-20 12:10:08 +01:00 |
vertexbuffer.c
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wined3d: Implement IWineD3DVertexBuffer::UnLoad.
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2008-01-14 15:10:42 +01:00 |
vertexdeclaration.c
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
vertexshader.c
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wined3d: Multiply the half pixel correction with .w.
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2007-12-28 11:28:59 +01:00 |
volume.c
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wined3d: Implement IWineD3DVolume::UnLoad.
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2008-01-14 15:11:07 +01:00 |
volumetexture.c
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wined3d: Implement VolumeTexture::UnLoad.
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2008-01-14 15:11:35 +01:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private.h
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wined3d: Keep track of shaders.
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2008-01-14 15:20:42 +01:00 |
wined3d_private_types.h
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wined3d: Implement texldb.
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2007-09-11 13:47:58 +02:00 |