Sweden-Number/dlls/wined3d
Stefan Dösinger f5f501d573 wined3d: Use the context manager to create onscreen contexts. 2007-02-13 12:08:02 +01:00
..
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
arb_program_shader.c wined3d: Make shader_cleanup more useful. 2007-02-12 12:37:48 +01:00
baseshader.c wined3d: Make shader_cleanup more useful. 2007-02-12 12:37:48 +01:00
basetexture.c Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4." 2006-12-29 11:35:57 +01:00
context.c wined3d: Use the context manager to create onscreen contexts. 2007-02-13 12:08:02 +01:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c wined3d: Use the context manager to create onscreen contexts. 2007-02-13 12:08:02 +01:00
directx.c wined3d: Use the context manager to select the primary render target. 2007-02-13 12:05:35 +01:00
drawprim.c wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
glsl_shader.c wined3d: Properly round negative values in shader_glsl_mov. 2007-02-12 14:12:29 +01:00
indexbuffer.c
palette.c
pixelshader.c wined3d: The sincos instruction is valid for ps/vs 2.1 as well. 2007-01-19 12:29:17 +01:00
query.c wined3d: Do not block waiting for occlusion query result in GetData. 2007-01-12 11:24:20 +01:00
resource.c
state.c wined3d: Store dirty states per context. 2007-02-13 11:55:07 +01:00
stateblock.c wined3d: Store the scissor rect in the stateblock. 2007-01-10 22:01:20 +01:00
surface.c wined3d: Use the context manager to select the primary render target. 2007-02-13 12:05:35 +01:00
surface_gdi.c wined3d: Remove IWineD3DSurface_GetContainerParent. 2006-12-18 12:02:17 +01:00
swapchain.c wined3d: Use the context manager to create onscreen contexts. 2007-02-13 12:08:02 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c d3d: Fix the D3DFMT_XXX constant declarations. 2007-01-18 12:05:05 +01:00
vertexbuffer.c wined3d: Better tracking of vertex buffer assignments. 2007-01-15 12:43:40 +01:00
vertexdeclaration.c wined3d: Make some data const. 2006-12-14 20:11:41 +01:00
vertexshader.c wined3d: The sincos instruction is valid for ps/vs 2.1 as well. 2007-01-19 12:29:17 +01:00
volume.c wined3d: Remove IWineD3DVolume_GetContainerParent. 2006-12-18 12:02:28 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d.spec
wined3d_main.c wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
wined3d_private.h wined3d: Use the context manager to create onscreen contexts. 2007-02-13 12:08:02 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00