Sweden-Number/dlls/wined3d
Józef Kucia b18f2f5deb wined3d: Implement SM4 indexable temporary registers in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-04 23:06:59 +09:00
..
Makefile.in wined3d: Don't import libuuid. 2016-05-23 14:06:57 +09:00
arb_program_shader.c wined3d: Recognize SM5 dcl_stream opcode. 2016-07-04 23:06:57 +09:00
ati_fragment_shader.c
buffer.c wined3d: Introduce wined3d_buffer_drop_bo() helper function. 2016-06-23 22:04:18 +09:00
context.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
cs.c wined3d: Send shader resource view destruction through the command stream. 2016-06-22 00:58:55 +09:00
device.c wined3d: Resolve "load_base_vertex_index" in wined3d_cs_exec_draw(). 2016-06-22 00:58:55 +09:00
directx.c wined3d: Add Intel Iris chips to identification list. 2016-07-03 10:18:08 +09:00
drawprim.c wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW. 2016-06-22 00:58:55 +09:00
gl_compat.c
glsl_shader.c wined3d: Implement SM4 indexable temporary registers in GLSL backend. 2016-07-04 23:06:59 +09:00
nvidia_texture_shader.c
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Send query destruction through the command stream. 2016-06-22 22:10:05 +09:00
resource.c wined3d: Don't enumerate sub-resources in wined3d_device_reset(). 2016-04-21 15:34:43 +09:00
sampler.c wined3d: Send sampler object desctruction through the command stream. 2016-06-22 22:09:59 +09:00
shader.c wined3d: Implement SM4 indexable temporary registers in GLSL backend. 2016-07-04 23:06:59 +09:00
shader_sm1.c wined3d: Clean up SM1 frontend. 2016-05-25 22:05:04 +09:00
shader_sm4.c wined3d: Recognize SM5 dcl_stream opcode. 2016-07-04 23:06:57 +09:00
state.c wined3d: Use single function for STATE_CONSTANT_BUFFER. 2016-06-22 22:16:34 +09:00
stateblock.c wined3d: Implement index buffer offset. 2016-06-03 00:10:49 +09:00
surface.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
swapchain.c wined3d: Use SetRect() instead of open coding it. 2016-07-03 10:17:57 +09:00
texture.c wined3d: Spelling fixes. 2016-05-30 19:49:21 +09:00
utils.c wined3d: Introduce wined3d_gl_limits_get_uniform_block_range(). 2016-06-22 22:16:34 +09:00
version.rc
vertexdeclaration.c wined3d: Send vertex declaration destruction through the command stream. 2016-06-22 22:10:03 +09:00
view.c wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref. 2016-07-04 23:06:28 +09:00
volume.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
wined3d.spec wined3d: Introduce wined3d_unordered_access_view. 2016-06-24 20:05:54 +09:00
wined3d_gl.h wined3d: Add ARB_texture_view extension. 2016-06-07 22:06:19 +09:00
wined3d_main.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
wined3d_private.h wined3d: Implement SM4 indexable temporary registers in GLSL backend. 2016-07-04 23:06:59 +09:00