Sweden-Number/dlls/d3d8/tests
Gijs Vermeulen 740102f332 d3d8: Improve ValidatePixelShader().
Based largely on a patch by Sebastian Lackner.
Adapted from "Improve ValidateVertexShader()" by Henri Verbeet.

Signed-off-by: Gijs Vermeulen <gijsvrm@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:35:55 +01:00
..
Makefile.in d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets. 2014-02-22 08:42:03 -06:00
device.c d3d8: Improve ValidatePixelShader(). 2019-03-04 19:35:55 +01:00
stateblock.c d3d8/tests: Use the available ARRAY_SIZE() macro. 2018-06-06 19:25:08 +02:00
visual.c d3d8/tests: Add a test for drawing with released buffers. 2019-02-28 21:37:30 +01:00