Sweden-Number/dlls/wined3d
Stefan Dösinger c35f0161c0 wined3d: Update AMD drivers. 2014-10-27 19:03:11 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Don't replicate shader limits values for each shader. 2014-10-16 21:23:26 +09:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Handle GL texture allocation in the texture code. 2014-10-08 13:13:37 +02:00
cs.c
device.c wined3d: Only prepare the texture in device_update_volume(). 2014-10-08 13:13:37 +02:00
directx.c wined3d: Update AMD drivers. 2014-10-27 19:03:11 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Don't replicate shader limits values for each shader. 2014-10-16 21:23:26 +09:00
nvidia_texture_shader.c
palette.c
query.c d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
resource.c wined3d: Fix subtraction of resource size from used adapter memory. 2014-10-17 15:48:42 +09:00
sampler.c
shader.c wined3d: ps_2_0 shaders don't support int or bool constants. 2014-10-16 21:23:33 +09:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Remove texture locations after downloading all subresources. 2014-10-23 18:48:25 +09:00
swapchain.c wined3d: Track texture coordinate normalization per-texture. 2014-10-09 17:36:21 +02:00
texture.c wined3d: Remove texture locations after downloading all subresources. 2014-10-23 18:48:25 +09:00
utils.c wined3d: Move the color key conversion helpers to util.c. 2014-10-08 13:13:37 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Remove texture locations after downloading all subresources. 2014-10-23 18:48:25 +09:00
wined3d.spec wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Don't replicate shader limits values for each shader. 2014-10-16 21:23:26 +09:00