Sweden-Number/dlls/wined3d
Henri Verbeet 8ef6484deb wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 22:46:37 +01:00
..
Makefile.in
adapter_gl.c wined3d: Allocate a new bo for busy DISCARD maps. 2020-12-04 16:36:40 +01:00
adapter_vk.c wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo(). 2020-12-14 16:21:45 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers. 2020-12-10 16:26:39 +01:00
context.c wined3d: Reference the SRV bo in context_load_shader_resources(). 2020-12-02 19:08:04 +01:00
context_gl.c wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup(). 2021-01-15 10:09:57 +01:00
context_vk.c wined3d: Zero-initialise context_vk in wined3d_context_vk_init(). 2020-12-15 22:09:21 +01:00
cs.c wined3d: Allow forcing commands serialization in the CS thread. 2020-12-04 18:39:48 +01:00
device.c
directx.c wined3d: Use debug_d3dusage() for both usage and usage query flags. 2021-01-04 17:12:45 +01:00
gl_compat.c
glsl_shader.c wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext(). 2021-01-18 22:46:37 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid referencing empty command buffers in wined3d_query_event_vk_issue(). 2020-12-15 22:09:21 +01:00
resource.c wined3d: Allocate a new bo for busy DISCARD maps. 2020-12-04 16:36:40 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c libport: Remove the strnlen() function replacement. 2020-12-01 10:19:50 +01:00
shader_spirv.c
state.c wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object(). 2020-12-04 16:36:36 +01:00
stateblock.c
surface.c wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer(). 2020-12-02 19:08:04 +01:00
swapchain.c wined3d: Use an sRGB fallback format for sRGB formats in wined3d_swapchain_vk_select_vk_format(). 2020-12-09 16:29:28 +01:00
texture.c wined3d: Cleanup the staging bo on an error path in wined3d_texture_vk_upload_data(). 2021-01-18 22:46:37 +01:00
utils.c wined3d: Use debug_d3dusage() for both usage and usage query flags. 2021-01-04 17:12:45 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources. 2020-12-16 16:22:36 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Allow forcing commands serialization in the CS thread. 2020-12-04 18:39:48 +01:00
wined3d_private.h wined3d: Use debug_d3dusage() for both usage and usage query flags. 2021-01-04 17:12:45 +01:00
wined3d_vk.h