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Makefile.in
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adapter_gl.c
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adapter_vk.c
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wined3d: Require vertexAttributeInstanceRateZeroDivisor.
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2021-03-25 17:55:58 +01:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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context.c
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wined3d: Implement zero step rate for instanced attributes.
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2021-03-25 17:56:01 +01:00 |
context_gl.c
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wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed.
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2021-03-25 17:56:46 +01:00 |
context_vk.c
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wined3d: Implement zero step rate for instanced attributes.
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2021-03-25 17:56:01 +01:00 |
cs.c
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wined3d: Introduce wined3d_device_context_dispatch_indirect().
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2021-03-26 19:52:22 +01:00 |
device.c
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wined3d: Introduce wined3d_device_context_dispatch_indirect().
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2021-03-26 19:52:22 +01:00 |
directx.c
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wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp().
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2021-03-25 17:56:52 +01:00 |
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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wined3d: Handle a few more border colours for Vulkan samplers.
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2021-03-25 17:56:41 +01:00 |
shader.c
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wined3d: Check whether a register is a UAV before recording UAV reads.
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2021-03-18 22:04:01 +01:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
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stateblock.c
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surface.c
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swapchain.c
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wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp().
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2021-03-25 17:56:52 +01:00 |
texture.c
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wined3d: Handle different slice pitches in compressed texture updates.
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2021-03-26 19:52:51 +01:00 |
utils.c
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wined3d: Advertise multisampling only when supported.
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2021-03-18 22:04:01 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Introduce struct wined3d_image_vk and its create/destroy helpers.
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2021-03-23 20:53:31 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_context_dispatch_indirect().
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2021-03-26 19:52:22 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Introduce wined3d_device_context_dispatch_indirect().
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2021-03-26 19:52:22 +01:00 |
wined3d_vk.h
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