wined3d: Handle different slice pitches in compressed texture updates.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2169,43 +2169,44 @@ static void wined3d_texture_gl_upload_bo(const struct wined3d_format *src_format
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GL_EXTCALL(glCompressedTexSubImage1D(target, level, dst_x,
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update_w, internal, dst_row_pitch, addr));
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}
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else if (dst_row_pitch == src_row_pitch)
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{
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if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
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{
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GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, dst_y, dst_z,
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update_w, update_h, update_d, internal, dst_slice_pitch * update_d, addr));
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}
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else
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{
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GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, dst_y,
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update_w, update_h, internal, dst_slice_pitch, addr));
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}
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}
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else
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{
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unsigned int row_count = (update_h + src_format->block_height - 1) / src_format->block_height;
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unsigned int row, y, z;
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unsigned int row, y, slice, slice_count = 1, row_count = 1;
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/* glCompressedTexSubImage2D() ignores pixel store state, so we
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* can't use the unpack row length like for glTexSubImage2D. */
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for (z = dst_z; z < dst_z + update_d; ++z)
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if (dst_row_pitch != src_row_pitch)
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{
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row_count = (update_h + src_format->block_height - 1) / src_format->block_height;
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update_h = src_format->block_height;
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wined3d_format_calculate_pitch(src_format, 1, update_w, update_h,
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&dst_row_pitch, &dst_slice_pitch);
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}
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if (dst_slice_pitch != src_slice_pitch)
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{
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slice_count = update_d;
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update_d = 1;
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}
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for (slice = 0; slice < slice_count; ++slice)
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{
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for (row = 0, y = dst_y; row < row_count; ++row)
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{
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const BYTE *upload_addr = &addr[slice * src_slice_pitch + row * src_row_pitch];
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if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
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{
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GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, y, z,
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update_w, src_format->block_height, 1, internal, dst_row_pitch, addr));
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GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, y, dst_z + slice, update_w,
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update_h, update_d, internal, update_d * dst_slice_pitch, upload_addr));
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}
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else
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{
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GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, y,
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update_w, src_format->block_height, internal, dst_row_pitch, addr));
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GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, y, update_w,
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update_h, internal, dst_slice_pitch, upload_addr));
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}
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y += src_format->block_height;
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addr += src_row_pitch;
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}
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}
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}
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