wined3d: Handle different slice pitches in uncompressed texture updates.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-03-26 14:21:46 +01:00 committed by Alexandre Julliard
parent 13ffebc728
commit fc29f2a676
1 changed files with 48 additions and 24 deletions

View File

@ -2137,10 +2137,10 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
}
static void wined3d_texture_gl_upload_bo(const struct wined3d_format *src_format, GLenum target,
unsigned int level, unsigned int src_row_pitch, unsigned int dst_x, unsigned int dst_y,
unsigned int dst_z, unsigned int update_w, unsigned int update_h, unsigned int update_d,
const BYTE *addr, BOOL srgb, struct wined3d_texture *dst_texture,
const struct wined3d_gl_info *gl_info)
unsigned int level, unsigned int src_row_pitch, unsigned int src_slice_pitch,
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, unsigned int update_w,
unsigned int update_h, unsigned int update_d, const BYTE *addr, BOOL srgb,
struct wined3d_texture *dst_texture, const struct wined3d_gl_info *gl_info)
{
const struct wined3d_format_gl *format_gl = wined3d_format_gl(src_format);
@ -2213,17 +2213,19 @@ static void wined3d_texture_gl_upload_bo(const struct wined3d_format *src_format
}
else
{
unsigned int y, y_count;
unsigned int y, y_count, z, z_count;
bool unpacking_rows = false;
TRACE("Uploading data, target %#x, level %u, x %u, y %u, z %u, "
"w %u, h %u, d %u, format %#x, type %#x, addr %p.\n",
target, level, dst_x, dst_y, dst_z, update_w, update_h,
update_d, format_gl->format, format_gl->type, addr);
if (src_row_pitch)
if (src_row_pitch && !(src_row_pitch % src_format->byte_count))
{
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_row_pitch / src_format->byte_count);
y_count = 1;
unpacking_rows = true;
}
else
{
@ -2231,25 +2233,47 @@ static void wined3d_texture_gl_upload_bo(const struct wined3d_format *src_format
update_h = 1;
}
for (y = 0; y < y_count; ++y)
if (src_slice_pitch && unpacking_rows && !(src_slice_pitch % src_row_pitch))
{
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, src_slice_pitch / src_row_pitch);
z_count = 1;
}
else if (src_slice_pitch && !unpacking_rows && !(src_slice_pitch % (update_w * src_format->byte_count)))
{
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
src_slice_pitch / (update_w * src_format->byte_count));
z_count = 1;
}
else
{
z_count = update_d;
update_d = 1;
}
for (z = 0; z < z_count; ++z)
{
for (y = 0; y < y_count; ++y)
{
GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y + y, dst_z,
update_w, update_h, update_d, format_gl->format, format_gl->type, addr));
}
else if (target == GL_TEXTURE_1D)
{
gl_info->gl_ops.gl.p_glTexSubImage1D(target, level, dst_x,
update_w, format_gl->format, format_gl->type, addr);
}
else
{
gl_info->gl_ops.gl.p_glTexSubImage2D(target, level, dst_x, dst_y + y,
update_w, update_h, format_gl->format, format_gl->type, addr);
const BYTE *upload_addr = &addr[z * src_slice_pitch + y * src_row_pitch];
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
{
GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y + y, dst_z + z, update_w,
update_h, update_d, format_gl->format, format_gl->type, upload_addr));
}
else if (target == GL_TEXTURE_1D)
{
gl_info->gl_ops.gl.p_glTexSubImage1D(target, level, dst_x,
update_w, format_gl->format, format_gl->type, upload_addr);
}
else
{
gl_info->gl_ops.gl.p_glTexSubImage2D(target, level, dst_x, dst_y + y,
update_w, update_h, format_gl->format, format_gl->type, upload_addr);
}
}
}
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
checkGLcall("Upload texture data");
}
}
@ -2462,8 +2486,8 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
src_format->upload(src_mem, converted_mem, src_row_pitch, src_slice_pitch,
dst_row_pitch, dst_slice_pitch, update_w, update_h, 1);
wined3d_texture_gl_upload_bo(src_format, target, level, dst_row_pitch, dst_x, dst_y,
dst_z + z, update_w, update_h, 1, converted_mem, srgb, dst_texture, gl_info);
wined3d_texture_gl_upload_bo(src_format, target, level, dst_row_pitch, dst_slice_pitch, dst_x,
dst_y, dst_z + z, update_w, update_h, 1, converted_mem, srgb, dst_texture, gl_info);
}
wined3d_context_gl_unmap_bo_address(context_gl, &bo, 0, NULL);
@ -2477,8 +2501,8 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
checkGLcall("glBindBuffer");
}
wined3d_texture_gl_upload_bo(src_format, target, level, src_row_pitch, dst_x, dst_y,
dst_z, update_w, update_h, update_d, bo.addr, srgb, dst_texture, gl_info);
wined3d_texture_gl_upload_bo(src_format, target, level, src_row_pitch, src_slice_pitch, dst_x,
dst_y, dst_z, update_w, update_h, update_d, bo.addr, srgb, dst_texture, gl_info);
if (bo.buffer_object)
{