Sweden-Number/dlls/d3d11
Józef Kucia 0ac8dd6976 d3d11/tests: Introduce check_texture_color().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-02 23:30:37 +09:00
..
tests d3d11/tests: Introduce check_texture_color(). 2016-03-02 23:30:37 +09:00
Makefile.in
async.c d3d11: Implement d3d11_immediate_context_SetPredication(). 2015-11-10 19:41:57 +09:00
buffer.c d3d11: Implement d3d11_immediate_context_Map(). 2015-11-04 14:41:37 +09:00
d3d11.spec
d3d11_main.c d3d11: Use CreateDXGIFactory1 to create factory in D3D11CreateDevice. 2015-10-22 17:32:30 +09:00
d3d11_private.h d3d11: Extract SM5 shader code from DXBC. 2016-02-12 23:07:29 +09:00
device.c wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created(). 2016-02-12 23:07:28 +09:00
inputlayout.c d3d11: Implement d3d11_immediate_context_IASetInputLayout(). 2015-10-15 19:19:55 +09:00
shader.c d3d11: Extract SM5 shader code from DXBC. 2016-02-12 23:07:29 +09:00
state.c d3d11: Enable sRGB decode. 2016-02-09 00:37:25 +09:00
texture.c wined3d: Fail texture creation when invalid multisample settings are specified. 2016-01-29 00:42:26 +09:00
utils.c d3d11: Rename WINE_D3D10_TO_STR to WINE_D3D_TO_STR. 2016-02-05 00:21:58 +09:00
version.rc
view.c d3d11: Implement d3d11_immediate_context_PSSetShaderResources(). 2015-11-09 23:10:07 +09:00