Sweden-Number/dlls/wined3d
Henri Verbeet 910d3022c3 wined3d: Do not release a reference we do not have in IWineD3DSurfaceImpl_Flip().
This fixes a regression introduced by 368e5eb87a.
2010-08-20 14:11:10 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
ati_fragment_shader.c
basetexture.c wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded. 2010-08-16 13:47:08 +02:00
buffer.c wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded. 2010-08-16 13:47:08 +02:00
clipper.c
context.c wined3d: Avoid IWineD3DSurface_GetContainer(). 2010-08-17 11:55:32 +02:00
cubetexture.c wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
device.c wined3d: Cleanup device_resource_released(). 2010-08-18 09:41:32 +02:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Make some lookup tables const. 2010-08-04 13:24:24 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded. 2010-08-16 13:47:08 +02:00
shader.c wined3d: Make some lookup tables const. 2010-08-04 13:24:24 +02:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Do not release a reference we do not have in IWineD3DSurfaceImpl_Flip(). 2010-08-20 14:11:10 +02:00
surface_base.c wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
surface_gdi.c wined3d: Avoid IWineD3DSurface_GetContainer(). 2010-08-17 11:55:32 +02:00
swapchain.c wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN surface flag. 2010-08-17 11:55:32 +02:00
swapchain_base.c wined3d: Cleanup IWineD3DBaseSwapChainImpl_GetBackBuffer() a bit. 2010-08-16 13:47:28 +02:00
swapchain_gdi.c wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
texture.c wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
utils.c wined3d: Don't print format IDs in decimal. 2010-08-18 09:41:07 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: A volume's container is always a volume texture. 2010-08-17 11:55:32 +02:00
volumetexture.c wined3d: A volume's container is always a volume texture. 2010-08-17 11:55:32 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN surface flag. 2010-08-17 11:55:32 +02:00