.. |
Makefile.in
|
…
|
|
adapter_gl.c
|
wined3d: Recognise virgl.
|
2019-01-04 17:03:41 +01:00 |
arb_program_shader.c
|
wined3d: Remove unnecessary src_format NULL check from arbfp_blit_supported().
|
2019-02-12 23:02:28 +01:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
|
2019-02-13 19:45:24 +01:00 |
context.c
|
wined3d: Initialise stream frequency to 1.
|
2019-02-11 11:52:00 +01:00 |
cs.c
|
wined3d: Introduce a separate structure for light state.
|
2019-02-13 19:45:24 +01:00 |
device.c
|
wined3d: Get rid of the "update_state" field from struct wined3d_device.
|
2019-02-15 18:54:21 +01:00 |
directx.c
|
wined3d: Return 1e10f for MaxVertexW from wined3d_get_device_caps().
|
2019-02-11 18:31:19 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Mark dcl_input_ps_{siv, sgv} shader instructions as implemented.
|
2019-02-13 19:45:24 +01:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
wined3d: Execute all CS commands before setting palette entries.
|
2019-01-14 17:25:49 +01:00 |
query.c
|
wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
|
2018-11-21 17:06:42 +01:00 |
resource.c
|
wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
|
2019-01-31 18:13:18 +01:00 |
sampler.c
|
…
|
|
shader.c
|
wined3d: Factor out shader_get_stream_output_register_info().
|
2019-02-12 23:02:28 +01:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
|
2019-02-12 23:02:28 +01:00 |
state.c
|
wined3d: Introduce a separate structure for light state.
|
2019-02-13 19:45:24 +01:00 |
stateblock.c
|
wined3d: Get rid of the "state" field from struct wined3d_stateblock.
|
2019-02-15 18:54:24 +01:00 |
surface.c
|
wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported().
|
2019-02-12 23:02:28 +01:00 |
swapchain.c
|
wined3d: Execute all CS commands before changing swapchain palette.
|
2019-01-14 17:25:49 +01:00 |
texture.c
|
wined3d: Introduce wined3d_cs_finish() helper.
|
2018-11-29 17:48:34 +01:00 |
utils.c
|
wined3d: Introduce a separate structure for light state.
|
2019-02-13 19:45:24 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Introduce a separate structure for OpenGL shader resource view information.
|
2018-11-13 20:54:28 +01:00 |
wined3d.spec
|
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
|
2019-02-12 23:02:28 +01:00 |
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Get rid of the "state" field from struct wined3d_stateblock.
|
2019-02-15 18:54:24 +01:00 |