..
Makefile.in
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adapter_gl.c
wined3d: Keep PBO support flag in d3d_info.
2021-09-15 19:34:23 +02:00
adapter_vk.c
wined3d: Avoid the pipeline barrier when mapping buffer objects backing textures.
2021-09-15 19:34:23 +02:00
arb_program_shader.c
wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit().
2021-06-25 22:48:48 +02:00
ati_fragment_shader.c
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buffer.c
wined3d: Allow constant buffers to be forced to be write-mappable.
2021-09-13 19:57:28 +02:00
context.c
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context_gl.c
wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available.
2021-09-14 18:28:18 +02:00
context_vk.c
wined3d: Avoid the pipeline barrier when mapping buffer objects backing textures.
2021-09-15 19:34:23 +02:00
cs.c
wined3d: Avoid stalling the pipeline on 3D blits.
2021-09-15 19:34:23 +02:00
device.c
wined3d: Handle null semantics in stream output description cache.
2021-09-09 21:11:30 +02:00
directx.c
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gl_compat.c
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glsl_shader.c
wined3d: Simplify the odd line condition in gen_yv12_read().
2021-09-01 21:21:19 +02:00
nvidia_texture_shader.c
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palette.c
wined3d: Introduce a wined3d_bound_range() helper.
2021-07-07 18:14:35 +02:00
query.c
wined3d: Fix the spelling of a comment.
2021-08-26 21:49:09 +02:00
resource.c
wined3d: Get rid of the "render_to_fbo" field from the wined3d_swapchain structure.
2021-09-14 18:28:14 +02:00
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
stateblock.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
surface.c
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swapchain.c
wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available.
2021-09-14 18:28:18 +02:00
texture.c
wined3d: Avoid stalling the pipeline on 3D blits.
2021-09-15 19:34:23 +02:00
utils.c
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version.rc
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vertexdeclaration.c
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view.c
wined3d: Introduce a wined3d_bound_range() helper.
2021-07-07 18:14:35 +02:00
wined3d.spec
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
wined3d_gl.h
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wined3d_main.c
wined3d: Allow constant buffers to be forced to be write-mappable.
2021-09-13 19:57:28 +02:00
wined3d_private.h
wined3d: Avoid stalling the pipeline on 3D blits.
2021-09-15 19:34:23 +02:00
wined3d_vk.h
wined3d: Make use of VK_EXT_host_query_reset if available.
2021-08-03 23:41:05 +02:00