Sweden-Number/dlls/wined3d
Henri Verbeet 8bd2730ab7 wined3d: Pass a wined3d_context_gl structure to shader_resource_view_gl_bind_and_dirtify().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:44:36 +02:00
..
Makefile.in
adapter_gl.c wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible. 2019-05-21 18:08:36 +02:00
adapter_vk.c wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible. 2019-05-21 18:08:36 +02:00
arb_program_shader.c wined3d: Pass a wined3d_context_gl structure to arbfp_blit_set(). 2019-06-04 19:23:11 +02:00
ati_fragment_shader.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
buffer.c
context.c wined3d: Move the WGL fields from struct wined3d_context to struct wined3d_context_gl. 2019-06-03 22:33:30 +02:00
cs.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind_and_dirtify(). 2019-05-09 10:01:53 -05:00
device.c wined3d: Fix specular alpha value in process_vertices_stride(). 2019-06-04 19:23:12 +02:00
directx.c wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible. 2019-05-21 18:08:36 +02:00
gl_compat.c wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-08 08:30:23 -05:00
glsl_shader.c wined3d: Pass a wined3d_context_gl structure to glsl_blitter_upload_palette(). 2019-06-04 19:23:11 +02:00
nvidia_texture_shader.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
palette.c
query.c wined3d: Move the pipeline statistics query fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-14 20:13:59 +02:00
resource.c
sampler.c
shader.c wined3d: Assign 9_x feature levels more accurately. 2019-05-21 18:08:36 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_context_gl structure to context_update_stream_sources(). 2019-05-14 20:13:59 +02:00
stateblock.c
surface.c wined3d: Move the WGL fields from struct wined3d_context to struct wined3d_context_gl. 2019-06-03 22:33:30 +02:00
swapchain.c wined3d: Properly check whether a context was created in swapchain_init(). 2019-06-03 22:33:30 +02:00
texture.c wined3d: Use wined3d_texture_get_level_box() in wined3d_texture_create(). 2019-05-21 18:08:37 +02:00
utils.c wined3d: Factor out wined3d_get_material_colour_source() function. 2019-05-21 18:08:36 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_context_gl structure to shader_resource_view_gl_bind_and_dirtify(). 2019-06-05 16:44:36 +02:00
wined3d.spec
wined3d_gl.h wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure. 2019-05-08 08:30:16 -05:00
wined3d_main.c
wined3d_private.h wined3d: Move the WGL fields from struct wined3d_context to struct wined3d_context_gl. 2019-06-03 22:33:30 +02:00
wined3d_vk.h