wined3d: Use wined3d_texture_get_level_box() in wined3d_texture_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
9aaf9a273b
commit
2b350f9d52
|
@ -3659,17 +3659,11 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
|
|||
* in this case. */
|
||||
if (data)
|
||||
{
|
||||
unsigned int level, width, height, depth;
|
||||
struct wined3d_box box;
|
||||
|
||||
for (i = 0; i < sub_count; ++i)
|
||||
{
|
||||
level = i % object->t.level_count;
|
||||
width = wined3d_texture_get_level_width(&object->t, level);
|
||||
height = wined3d_texture_get_level_height(&object->t, level);
|
||||
depth = wined3d_texture_get_level_depth(&object->t, level);
|
||||
wined3d_box_set(&box, 0, 0, width, height, 0, depth);
|
||||
|
||||
wined3d_texture_get_level_box(&object->t, i % object->t.level_count, &box);
|
||||
wined3d_cs_emit_update_sub_resource(device->cs, &object->t.resource,
|
||||
i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue