wined3d: Pass a wined3d_context_gl structure to arbfp_blit_set().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-04 15:31:51 +04:30 committed by Alexandre Julliard
parent d777512170
commit b1472d13d0
1 changed files with 2 additions and 3 deletions

View File

@ -7548,11 +7548,10 @@ static GLuint arbfp_gen_plain_shader(const struct wined3d_gl_info *gl_info, cons
}
/* Context activation is done by the caller. */
static HRESULT arbfp_blit_set(struct wined3d_arbfp_blitter *blitter, struct wined3d_context *context,
static HRESULT arbfp_blit_set(struct wined3d_arbfp_blitter *blitter, struct wined3d_context_gl *context_gl,
const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
const struct wined3d_color_key *color_key)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
enum complex_fixup fixup;
struct wine_rb_entry *entry;
@ -7913,7 +7912,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
color_key = &alpha_test_key;
}
arbfp_blit_set(arbfp_blitter, context, src_texture_gl, src_sub_resource_idx, color_key);
arbfp_blit_set(arbfp_blitter, context_gl, src_texture_gl, src_sub_resource_idx, color_key);
/* Draw a textured quad */
context_draw_textured_quad(context, src_texture_gl,