..
Makefile.in
wined3d: Don't import libuuid.
2016-05-23 14:06:57 +09:00
arb_program_shader.c
wined3d: Implement SM4 endswitch instruction.
2016-06-03 22:24:52 +09:00
ati_fragment_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
buffer.c
wined3d: Replace WINED3D_BUFFER_CREATEBO with WINED3D_BUFFER_USE_BO.
2016-05-27 20:10:05 +09:00
context.c
wined3d: Do not try to attach WINED3FMT_NULL surfaces to FBO.
2016-06-06 22:18:58 +09:00
cs.c
wined3d: Implement index buffer offset.
2016-06-03 00:10:49 +09:00
device.c
wined3d: Implement index buffer offset.
2016-06-03 00:10:49 +09:00
directx.c
wined3d: Add some more Intel GPUs.
2016-06-06 22:18:26 +09:00
drawprim.c
wined3d: Implement index buffer offset.
2016-06-03 00:10:49 +09:00
gl_compat.c
…
glsl_shader.c
wined3d: Implement SM4 endswitch instruction.
2016-06-03 22:24:52 +09:00
nvidia_texture_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
palette.c
wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
2016-04-15 12:32:25 +09:00
query.c
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
2016-03-30 11:54:13 +09:00
resource.c
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
2016-04-21 15:34:43 +09:00
sampler.c
…
shader.c
wined3d: Implement SM4 endswitch instruction.
2016-06-03 22:24:52 +09:00
shader_sm1.c
wined3d: Clean up SM1 frontend.
2016-05-25 22:05:04 +09:00
shader_sm4.c
wined3d: Implement SM4 endswitch instruction.
2016-06-03 22:24:52 +09:00
state.c
wined3d: Cleanup state_clipping() a bit.
2016-06-03 00:10:48 +09:00
stateblock.c
wined3d: Implement index buffer offset.
2016-06-03 00:10:49 +09:00
surface.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
swapchain.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
texture.c
wined3d: Spelling fixes.
2016-05-30 19:49:21 +09:00
utils.c
wined3d: Add more formats to WINED3DFMT_R24G8_TYPELESS class.
2016-06-06 22:18:56 +09:00
version.rc
…
vertexdeclaration.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
view.c
wined3d: Add wined3d_shader_resource_view_desc.
2016-06-06 22:18:50 +09:00
volume.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
wined3d.spec
wined3d: Add wined3d_shader_resource_view_desc.
2016-06-06 22:18:50 +09:00
wined3d_gl.h
wined3d: Add ARB_explicit_attrib_location extension.
2016-06-01 22:12:43 +09:00
wined3d_main.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
wined3d_private.h
wined3d: Add some more Intel GPUs.
2016-06-06 22:18:26 +09:00