..
Makefile.in
…
arb_program_shader.c
wined3d: Do not perform texture alpha blending for BUMPENV textures.
2016-01-05 11:51:34 +01:00
ati_fragment_shader.c
wined3d: Flat shading emulation for core contexts.
2015-11-13 22:54:23 +09:00
buffer.c
wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
2016-01-05 15:45:22 +01:00
context.c
wined3d: Respect D3DRS_SRGBWRITEENABLE in clears.
2015-11-30 23:51:05 +09:00
cs.c
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
2015-11-06 14:45:42 +09:00
device.c
wined3d: Add support for buffers in wined3d_device_update_sub_resource().
2016-01-05 11:51:01 +01:00
directx.c
wined3d: Get rid of GL_APPLE_client_storage support.
2016-01-05 15:45:26 +01:00
drawprim.c
wined3d: Avoid double initialization.
2016-01-03 20:03:41 +01:00
gl_compat.c
wined3d: Don't crash when emulating GL_EXT_fogcoord.
2015-07-28 13:41:48 +02:00
glsl_shader.c
wined3d: Do not perform texture alpha blending for BUMPENV textures.
2016-01-05 11:51:34 +01:00
nvidia_texture_shader.c
wined3d: Flat shading emulation for core contexts.
2015-11-13 22:54:23 +09:00
palette.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
query.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
resource.c
wined3d: Introduce wined3d_resource_unmap().
2015-11-04 14:41:37 +09:00
sampler.c
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
shader.c
wined3d: Print opcode names instead of enum values.
2016-01-03 20:04:02 +01:00
shader_sm1.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
shader_sm4.c
wined3d: Recognize SM4 imin opcode.
2016-01-03 20:04:00 +01:00
state.c
wined3d: Avoid double initialization.
2016-01-03 20:03:41 +01:00
stateblock.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
surface.c
wined3d: Get rid of GL_APPLE_client_storage support.
2016-01-05 15:45:26 +01:00
swapchain.c
wined3d: Clip software cursor blits.
2015-12-12 05:27:11 +01:00
texture.c
wined3d: Get rid of GL_APPLE_client_storage support.
2016-01-05 15:45:26 +01:00
utils.c
wined3d: Clip software cursor blits.
2015-12-12 05:27:11 +01:00
version.rc
…
vertexdeclaration.c
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
view.c
wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
2015-10-28 22:31:28 +09:00
volume.c
wined3d: Get rid of GL_APPLE_client_storage support.
2016-01-05 15:45:26 +01:00
wined3d.spec
ddraw: Mark surfaces as lost when the device window is deactivated.
2015-12-04 21:56:19 +09:00
wined3d_gl.h
wined3d: Get rid of GL_APPLE_client_storage support.
2016-01-05 15:45:26 +01:00
wined3d_main.c
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
wined3d_private.h
wined3d: Get rid of GL_APPLE_client_storage support.
2016-01-05 15:45:26 +01:00