Sweden-Number/dlls/d3d8
Henri Verbeet 9275b06cc0 wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:45 +01:00
..
tests d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA. 2018-01-19 22:07:17 +01:00
Makefile.in
buffer.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
device.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
directx.c
shader.c
surface.c wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags. 2018-02-02 18:36:42 +01:00
swapchain.c
texture.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
version.rc
vertexdeclaration.c
volume.c wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags. 2018-02-02 18:36:42 +01:00