.. |
Makefile.in
|
ddraw: Move clipper handling to ddraw.
|
2011-12-13 18:58:37 +01:00 |
arb_program_shader.c
|
wined3d: Fix some flag checks.
|
2011-12-13 14:00:24 +01:00 |
ati_fragment_shader.c
|
wined3d: Mark some fall-throughs in switch statements.
|
2011-10-14 13:12:28 +02:00 |
buffer.c
|
wined3d: Make the buffer parameter to buffer_sanitize_flags() const.
|
2011-11-02 12:27:55 +01:00 |
context.c
|
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
|
2011-12-02 11:51:29 +01:00 |
device.c
|
wined3d: Get rid of the WINED3DDEVTYPE typedef.
|
2011-12-13 18:58:58 +01:00 |
directx.c
|
wined3d: Get rid of the WINED3DDEVTYPE typedef.
|
2011-12-13 18:58:58 +01:00 |
drawprim.c
|
wined3d: The VertexAttrib*h[v] calls in NV_half_float depend on NV_vertex_program.
|
2011-12-09 21:15:23 +01:00 |
gl_compat.c
|
dlls: Assorted spelling fixes.
|
2011-08-03 14:15:50 +02:00 |
glsl_shader.c
|
wined3d: Don't declare more varyings than required by the shader model.
|
2011-12-06 15:50:58 +01:00 |
nvidia_texture_shader.c
|
wined3d: Store currently active texture in the wined3d context.
|
2011-08-25 11:31:55 +02:00 |
palette.c
|
wined3d: Get rid of the IWineD3DDevice typedefs.
|
2011-05-17 10:06:23 +02:00 |
query.c
|
wined3d: Make the device parameter to wined3d_event_query_issue() const.
|
2011-10-31 16:46:20 +01:00 |
resource.c
|
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
|
2011-08-29 12:08:20 +02:00 |
shader.c
|
wined3d: Ignore invalid texture transform flags.
|
2011-12-13 14:00:24 +01:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Recognize the SM4 xor opcode.
|
2011-11-22 10:52:33 +01:00 |
state.c
|
wined3d: Get rid of the WINED3DBLENDOP typedef.
|
2011-12-19 20:15:49 +01:00 |
stateblock.c
|
wined3d: Get rid of the WINED3DBLENDOP typedef.
|
2011-12-19 20:15:49 +01:00 |
surface.c
|
wined3d: Use the correct source pitch and byte_count for uploading converted surfaces.
|
2011-12-13 18:58:57 +01:00 |
swapchain.c
|
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
|
2011-12-02 11:51:33 +01:00 |
texture.c
|
wined3d: Get rid of the WINED3DBOX typedef.
|
2011-12-07 17:49:56 +01:00 |
utils.c
|
wined3d: Get rid of the WINED3DDEVTYPE typedef.
|
2011-12-13 18:58:58 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
|
2011-11-25 16:21:57 +01:00 |
view.c
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
volume.c
|
wined3d: Get rid of the WINED3DBOX typedef.
|
2011-12-07 17:49:56 +01:00 |
wined3d.spec
|
ddraw: Move clipper handling to ddraw.
|
2011-12-13 18:58:37 +01:00 |
wined3d_gl.h
|
wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
|
2011-11-24 17:10:03 +01:00 |
wined3d_main.c
|
wined3d: Delete the static critical sections when unloading the dll.
|
2011-11-17 11:38:08 +01:00 |
wined3d_private.h
|
wined3d: Get rid of the WINED3DDEVTYPE typedef.
|
2011-12-13 18:58:58 +01:00 |