Sweden-Number/dlls/wined3d
Henri Verbeet 7f8ea7fffc wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Flip destination coordinates when blitting to an offscreen target in arbfp_blit_surface(). 2010-10-21 16:15:20 +02:00
ati_fragment_shader.c
basetexture.c
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
clipper.c
context.c wined3d: Remove a FIXME in context_apply_blit_state(). 2010-10-19 13:50:17 +02:00
cubetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
device.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
directx.c
drawprim.c wined3d: Pass a wined3d_state structure to remove_vbos(). 2010-10-01 13:46:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_state structure to nvts_activate_dimensions(). 2010-10-01 13:46:43 +02:00
palette.c
query.c
resource.c
shader.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
state.c
stateblock.c wined3d: Also pass the destination state directly to wined3d_state_record_lights(). 2010-10-01 13:46:47 +02:00
surface.c wined3d: Use surface_blt_to_drawable() in IWineD3DSurfaceImpl_BltOverride(). 2010-10-21 16:15:31 +02:00
surface_base.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
surface_gdi.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
utils.c wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColorBits(). 2010-10-20 18:37:07 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods. 2010-10-21 16:15:38 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00